Para achar o artigo que possui informações sobre os demais traits do Fallout universe, veja Trait.
Esta página apresenta a lista de trait do Fallout: New Vegas, o jogo da série Fallout desenvolvido pela Obsidian Entertainment.
  • O conteúdo não é apresentado em todos os seus detalhes nesta página. Veja os respectivos artigos.
  • Para trait em outros jogos da série Fallout, veja "Trait".
  • Para uma visão geral do conteúdo do Fallout: New Vegas, veja "Fallout: New Vegas".

Informação GeralEditar

Traits modify aspects of gameplay, granting a benefit in one area at the cost of hampering another. With the exception of Wild Wasteland, which has a less direct effect on gameplay, each trait modifies (and hampers) the Courier's statistics in some way; this can include Primary statistics, Derived statistics, or SPECIAL points and skills. During character creation the Courier may choose a maximum of two (with a minimum of none at all). The add-on Old World Blues makes it possible for them to re-pick the Courier's assigned traits.

Lista de traitsEditar

Nome Benefício Penalidade Código
Built to Destroy +3% critical hit chance. Equipment condition decays 15% faster. 00
Fast Shot Guns and energy weapons you fire are 20% quicker, AP cost for your guns and energy weapons are 20% lower. Guns and energy weapons you fire are 20% less accurate. 00
Four Eyes + 2 Perception when wearing glasses. Bonus does not apply when determining Perk requirements. - 1 Perception permanent reduction. Penalty will still apply when determining Perk requirements. 00
Good Natured Increases Speech, Medicine, Repair, Science and Barter skills +5. Decreases Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed skills -5. 00
Heavy Handed Melee and unarmed do 20% more damage. Melee and unarmed do 60% less critical hit damage. 00
Kamikaze +10 Action Points. -2 Damage Threshold. 00
Loose Cannon Attack speed with thrown weapons increased by 30%. Thrown weapons have 25% less range. 00
Small Frame +1 Agility. Fragile limbs (25% extra limb damage). 00
Trigger Discipline Guns and energy weapons you fire are 20% more accurate. Guns and energy weapons you fire are 20% less quick, AP cost for your guns and energy weapons are 20% higher. 00
Wild Wasteland Adds additional 'wacky' content and modifies existing content and special encounters. Removes access to some 'sane' content. 00

Old World BluesEditar

Nome Benefício Penalidade Código
Claustrophobia + 1 to SPECIAL attributes while outdoors. - 1 to SPECIAL attributes while indoors. xx0133ae
Early Bird + 2 to SPECIAL attributes from 6am to 12pm. - 1 to SPECIAL attributes from 6pm to 6am. xx012767
Hoarder + 25 lbs to total carry weight. - 1 to SPECIAL attributes while current equipment weight is below 160 lbs. xx01276d
Hot Blooded + 15% damage increase while below 50% health. - 2 to Perception and Agility while below 50% health. xx01276b
Logan's Loophole Chems last twice as long and addiction rates are set to zero. Locks the level cap at 30. xx01276e
Skilled Gain +5 points to every skill. You suffer -10% from experience gained. xx012b86


  • Though Fast Shot and Trigger Discipline will at first appear to cancel each other out, the way the system calculates the statistics (as a multiplier effect with the base compounded as it is affected) means that both accuracy and fire speed decrease by 4% should both be selected (0.8*1.2=.96).
  • The Four Eyes trait is somewhat misleading in its description. The benefit it conveys is a status effect, similar to the bonus that would be granted by wearing a hat. The drawback, however, is directly subtracted from your base Perception, meaning a character with a Perception of 2 would have that value permanently reduced to 1 upon taking the trait. This can prevent the player from taking perks such as Sniper or Better Criticals, since Perks only take base stats into account when checking if the player meets the requirements. Having a Perception of one will not allow you to pick this trait.
  • Picking the Wild Wasteland trait allows you to obtain the alien blaster, but it comes at the cost of being unable to obtain the unique Gauss rifle YCS/186. The alien blaster is more powerful, but has limited ammunition, making the YCS/186 a better long-term weapon. This and the difference between finding the Holy Frag Grenades versus two mini nukes in Camp Searchlight is the only real difference that taking the trait makes.
  • Se o jogador selecionar logo de início o trait Skilled e depois decidir reconstruir o  personagem antes de se aventurar Mojave adentro, selecionar Skilled novamente pode fazer com que seus efeitos "empilhem-se". Fazendo com que seja adquirido +10 pontos em cada habilidade, porém deve se destacar que as penalidades causadas pelo trait na experiência não se acumula.(Confirmado em todas as plataformas)


Med history paper

Histórico Médico

Como encontrado nos arquivos do jogo, um histórico médico era para ser preenchido pelo jogador; então se é possível sugerir que o menu seria em uma espécie textura do papel real, em vez de um menu convencional. O papel apresenta mais escolhas de traits do que os disponíveis na versão final do jogo. O histórico também não apresenta nada sobre o trait Wild Wasteland em si.

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