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Esta página apresenta a lista de perks do Fallout 3.
  • O conteúdo não é apresentado em todos os seus detalhes nesta página. Veja os respectivos artigos.
  • Para perks em outros jogos da série Fallout, veja "Perks".
  • Para uma visão geral do conteúdo do Fallout 3, veja "Fallout 3".

Informações geraisEditar

Um perk é um bônus que o jogador recebe todas vez que avança de level com um(a) personagem. Um perk normalmente adiciona habilidades extras ao jogador, modifica certos atributos específicos, ou aumenta um conjunto de habilidades.

No Fallout 3, o jogador ganha um perk a cada level, ao contrário dos jogos anteriores que disponibilizavam um perk a cada 3 levels. Os traits, que também eram disponibilizados nos jogos anteriores, foram incorporados juntos aos os perks no Fallout 3, e por tanto, os traits se transformaram em perks. Muitos dos perks do Fallout 3 também são dividos em ranks diferentes.

Alguns perks exigem certos requerimentos. Alguns necessitam de certos atributos de S.P.E.C.I.A.L. em especifico.

Perks regularesEditar

Os perks abaixo podem ser selecionados imediatamente após avançar um level. No Fallout 3, é possível ir até o Level 20, por tanto, só é possível selecionar 20 perks. Com o add-on Broken Steel, é possível ir até o Level 30, podendo selecionar então mais 10 perks adicionais (ao todo de 30 perks).

Nome Level necessário Requerimentos Ranks Benefícios Códigos
Black Widow/
Lady Killer
2 1 +10% damage to the opposite sex, and unique dialogue options with certain characters 00/
00
Daddy's Boy/
Daddy's Girl
2 IN 4 3 +5 Science, +5 Medicine 00/
00
Gun Nut 2 IN 4, AG 4 3 +5 Small Guns, +5 Repair 00
Little Leaguer 2 ST 4 3 +5 Melee Weapons, +5 Explosives 00
Thief 2 PE 4, AG 4 3 +5 Lockpick, +5 Sneak 00
Swift Learner 2 IN 4 3 +10% XP whenever XP is earned 00
Intense Training 2 10 +1 to any SPECIAL stat 00
Child at Heart 4 CH 4 1 Unlocks many unique dialogue options with children 00
Comprehension 4 IN 4 1 +1 additional skill point whenever a skill book is read 00
Educated 4 IN 4 1 +3 skill points per level 00
Entomologist 4 IN 4, Science 40 1 +50% damage to insects 00
Scoundrel 4 CH 4 3 +5 Speech, +5 Barter 00
Iron Fist 4 ST 4 3 +5 points of Unarmed Damage 00
Bloody Mess 6 1 +5% overall damage, more violent death animations 00
Lead Belly 6 EN 5 1 -50% radiation taken whenever drinking from a water source 00
Toughness 6 EN 5 1 +10% DR permanently 00
Fortune Finder 6 LK 5 1 Considerably more Bottle caps will be found in stockpiles 00
Gunslinger 6 1 +25% accuracy in V.A.T.S. with one-handed weapons 00
Demolition Expert 6 Explosives 50 3 +20% damage with explosives 00
Commando 8 1 +25% accuracy in V.A.T.S. with two-handed weapons 00
Rad Resistance 8 EN 5 1 +25% Radiation Resistance permanently 00
Scrounger 8 LK 5 1 Considerably more ammo in stockpiles 00
Size Matters 8 EN 5 3 +15 Big Guns 00
Strong Back 8 ST 5, EN 5 1 +50 Carry Weight 00
Impartial Mediation 8 CH 5 1 +30 Speech when you have neutral karma 00
Animal Friend 10 CH 6 2 Hostile animals become friendly, and come to your aid against enemies except against other animals. 00
Finesse 10 1 +5% Critical Chance 00
Mister Sandman 10 Sneak 60 1 Can instantly kill a sleeping NPC, and earns bonus XP 00
Mysterious Stranger 10 LK 6 1 Chance that the Stranger will finish off a target in VATS 00
Nerd Rage! 10 IN 5, Science 50 1 +50% DR and Strength increased to 10 whenever health is 20% or lower 00
Night Person 10 1 +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. 00
Here and Now 10 1 You instantly level up again 00
Pyromaniac 12 Explosives 60 1 +50% damage with fire-based weapons 00
Cannibal 12 1 Can eat corpses to restore 25 points of health and lose 1 Karma 00
Life Giver 12 EN 6 1 +30 Hit Points 00
Robotics Expert 12 Science 50 1 +25% damage to robots, can shut down robots by sneaking up on them 00
Sniper 12 PE 6, AG 6 1 +25% to hit the target's head in V.A.T.S. 00
Silent Running 12 AG 6, Sneak 50 1 +10 Sneak, foot speed and armor weight no longer affect sneaking 00
Fast Metabolism 12 1 +20% Hit Points restored with Stimpaks 00
Lawbringer 14 1 Can sell Fingers to Sonora Cruz 00
Chemist 14 Medicine 60 1 Chems last twice as long 00
Contract Killer 14 1 Can sell Ears to Daniel Littlehorn 00
Cyborg 14 Medicine 60, Science 60 1 +10 Energy Weapons, +10% to Radiation Resistance, Poison Resistance and Damage Resistance 00
Light Step 14 PE 6, AG 6 1 Floor traps will not be set off 00
Master Trader 14 CH 6, Barter 60 1 All items cost 25% less 00
Adamantium Skeleton 14 1 Damage taking by limbs reduced by 50% 00
Tag! 16 1 Fourth "tag" skill: +15 points to that skill 00
Better Criticals 16 PE 6, LK 6 1 +50% damage with critical hits 00
Action Boy/
Action Girl
16 AG 6 1 +25 Action Points 00/
00
Chem Resistant 16 Medicine 60 1 Half as likely to get addicted 00
Infiltrator 18 PE 7, Lockpick 70 1 Can pick a broken lock with one more bobby pin 00
Computer Whiz 18 IN 7, Science 70 1 Can hack a locked down terminal with four more chances 00
Concentrated Fire 18 Energy Weapons 60, Small Guns 60 1 +5% accuracy in V.A.T.S. with every attack queued 00
Paralyzing Palm 18 Unarmed 70 1 Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack 00
Solar Powered 20 EN 7 1 +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M. 00
Ninja 20 Melee Weapons 80, Sneak 80 1 +15% critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals 00
Grim Reaper's Sprint 20 1 A kill in V.A.T.S. restores all your AP immediately 00
Explorer 20 1 All locations are marked on your map 00

Perks de questsEditar

Você poderá ganhar esses perks ao completar uma quest, ou durante alguma delas. Alguns perks desse tipo são obrigatórios, porque irão ser ativadas automaticamente. Outras são opcionais e podem ser escolhidas pelo jogador no final de uma determinada quest.

Nome Encontrado na quest Requerimentos Benefícios Código
Ant Might Those! Assist in eliminating the giant fire ants without eliminating their queen +1 ST and +25% fire resistance 00
Ant Sight Those! Assist in eliminating the giant fire ants without eliminating their queen +1 PE and +25% fire resistance 00
Barkskin Oasis Destroy Harold's heart +5% DR permanently 00
Dream Crusher Wasteland Survival Guide Talk Moira Brown out of writing the Wasteland Survival Guide Reduces an enemy's chance to critically hit you by 50% 00
Hematophage Blood Ties Talk to Vance about being a vampire Blood Packs heal 20 Hit Points instead of 1 point 00
Power Armor Training None Learned from Paladin Gunny in the Citadel or by completing Operation: Anchorage You're now able to wear any form of Power Armor. 00
Rad Regeneration Wasteland Survival Guide Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks With the Rad Regeneration perk, any crippled limbs will regenerate themselves when you have Advanced Rad Poisoning 00
Survival Expert (Junior Survivor / Survival Guru) Wasteland Survival Guide Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter Varies: You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, additional DR, additional HP, or points to both Medicine and Science or Sneak and Speech. see article
Wired Reflexes The Replicated Man Side with Dr. Zimmer. +10% accuracy in V.A.T.S. 00

Nota importante sobre os códigos dos perks: Tentar ativar um perk antes de sua quest relacionada terminar, pode resultar em erros no jogo.

Perks de Add-onsEditar

Perks adicionados por add-ons do Fallout 3.

Perks regulares do Broken SteelEditar

Esses perks são adicionados pelo Add-on Broken Steel.

Nome Level necessário Requerimentos Ranks Benefícios Código
Deep Sleep 22 1 Sleeping in any bed gives the Well Rested effect for 8 hours xx003213
Puppies! 22 1 If Dogmeat dies, a puppy will spawn outside of Vault 101 xx003211
Quantum Chemist 22 Science 70 1 Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum xx004c71
Devil's Highway 24 Karma higher than Very Evil 1 Karma is instantly set to Very Evil xx004c6d
Escalator to Heaven 24 Karma lower than Very Good 1 Karma is instantly set to Very Good xx004c6f
Karmic Rebalance 24 Karma not neutral 1 Karma is instantly set to Neutral xx004c6e
No Weaknesses 24 1 All SPECIAL stats lower than 5 become 5 xx00108e
Rad Tolerance 26 EN 7 1 No effects from minor radiation poisoning xx0011c1
Warmonger 26 IN 7 1 All schematics are added at V3 xx0011be
Nerves of Steel 26 AG 7 1 +1 AP every 10 seconds xx0011c2
Party Boy/
Party Girl
28 1 No chance for alcohol addiction xx0011bf/
xx0011c0
Rad Absorption 28 EN 7 1 -1 Rad every 20 seconds xx0011bd
Nuclear Anomaly 30 1 Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion xx004c6c
Almost Perfect 30 1 All SPECIAL stats are raised to 9 xx004c6b

Perks de questsEditar

Esses perks são adicionados por add-ons do Fallout 3, e são ativados durante ou depois de quests especificas (veja a tabela abaixo):

Nome Add-on Quest relacionada Requerimentos Benefícios Códigos
Covert Ops Operation: Anchorage Gather all 10 Intel Suitcases +3 to Science, Small Guns and Lockpick xx00bf70
Auto Axpert The Pitt Unsafe Working Conditions Collect 10 steel ingots in the Steelyard +25% more damage with the Auto Axe xx0073e8
Booster Shot The Pitt Free Labor Complete Free Labor +10% Radiation Resistance xx007354
Pitt Fighter The Pitt Unsafe Working Conditions Complete the Hole battles +3% Radiation Resistance and Damage Resistance xx0073ea
Punga Power! Point Lookout Walking with Spirits Complete Walking with Spirits -10 Rads from Wild Punga Fruit and -15 Rads from Refined Punga Fruit xx011097
Ghoul Ecology Point Lookout Plik's Safari Read Plik's Journal +5 points of damage to all enemies (Due to a glitch) xx00d1fe
Superior Defender Point Lookout The Local Flavor Complete The Local Flavor +5 points of damage and +10 DR when standing still xx00d1fa
Xenotech Expert Mothership Zeta This Galaxy Ain't Big Enough... Get random number of enemies spawn in shooting range. +20% damage with Alien Weapons xx00abb0

Perks cortadosEditar

Icon cut contentO conteúdo a seguir é baseado em conteúdo cortado do Fallout 3 e não é considerado canônico.

Esses perks foram cortados do Point Lookout e só podem ser obtidos por comando de console.

Nome Add-on Descrição Código
Mirelurk Ecology Point Lookout +5 damage to Mirelurks. xx00fc2e
Gray Matters Point Lookout 25% less damage from attacks to your head. xx00d1fd
Swing for the Fences Point Lookout +10 damage with Melee Weapons. xx00d1fb

Veja tambémEditar

Perks do Fallout 3

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